Just pay Attention
Our advices don’t have to be 100% obey. But if you consider yourself a professional designer you really must consider the benefits, and try to protect the understanding user experience and make sure that they will comprehend and easy navigate the website. A good communication of your ideas through the site, will get you a fine cooperation with the clients and the colleagues. This is the administrator’s job not to write down wrong ideas with a bad concept and finality.
More related to the context, better you will be appreciated and understand. More knowledge you have about the issue, about the concept, better the topic will be debated. It’s very important what title you offer to your related topics, and how they will appear in the conversation/ debate. Fore a better impact, the new terms are always welcome, the neologisms.
Fore a better understanding of what we are trying to type here down, we have prepared fore you more related to the concept of rules and principles which are always or sometimes forgotten, wrong understand or not at all read. Pareto principle / minesweeping and it’s satisficing/ legibility and readability …Now let’s hop in, and do some research.
1. 7+-2 Principle
We have obviously some minor problems with our capacity of progressing information, same as computers when they are rebooting or restart. We can say that the system is inoperable. This principle, according to George A. Miller’s studies humans, short memory says that human brain can retain only up to 9 things at one time.That’s why many menus are limited to number 7. Specific Details
Though on this topic are many debates, and how this principle can be applied on the web.
2.One more here
This rule is simple as it sounds.:) well let us tell first. No needing on waiting more than 2 sec. for a application –switching and application launch time. This may be arbitrary but the rule of 2 seconds is quite faire, because as far as a user needs, he wants not to wait more than..2 sec. Specific Details
3. The Clicking Rule
This is very often meet. When the information is not found, after three mouse clicks shout down the site. More simple, you just have a clear website, easy to navigate, a logical structure fore the users and sometimes a lot of FAQ !!!. Though if the user know where he is, the click numbers doesn’t matter anymore, so from now on it depends on what he if focus at.
4. Pareto principle
This principle is more known in the law “showcase” as the vital few and the principle of factor sparsity, which comes with the state that 80% from the effects come from 20% of the causes. And this law can be applied also in our daily life, which says that 80% from the sales come from 20% from our customers. This can also be applied for designing. For example, immediate improvements can bring the 20% of the users, customers, members. Specific Details
5.Some Interface Design Rules
Ben Shneiderman reveals a set of design principles which derived from the experience and application in interactive systems. These ones are very common for users interface design :
- Strive for consistency.
- Enable frequent users to use shortcuts.
- Offer informative feedback.
- Design dialog to yield closure.
- Offer simple error handling.
- Permit easy reversal of actions.
- Provide the sense of control.
- Reduce short-term memory load.
6.Banners Focus Blindness
Online fact is that web users ignore almost, that looks like advertise. This fact can be tested through banners (Specific Details)design and animation, and web users they focus on the parts where the information it might be found, and obviously large and big graphics are ignored.
7. Following
Eye tracking is the action of measuring motion of the view, or the place where we are looking. Eye tracking is a special tracking device, and monitors all the visually. Eye tracking manages not only the comfort of the user, but also how quickly he understands the browsing, and the contact with the system. Specific Details
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